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Sound that
builds worlds

Cinematic craft for indie projects

Folly’s Edge brings cinematic sound to indie game and film projects.  Whether you’re building a world or shaping a single moment, create audio that makes it feel alive.

Sound that builds worlds

Follys Edge brings cinematic craft to indie-projects that deserve it just as much. Whether you're building a story, universe or a scene that needs to feel alive, Folley's edge can help with flexible audio design services.

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Portfolio ↓

▪ SFX & FOLEY ▪ GAME-READY AUDIO MIXING ▪ WORLD AUDIO ▪ VOICE & DIALOGUE

Portfolio ↓↓

01.

Sci-Fi Audio Design

02.

Game Audio Implimentation

03.

Foley Skills

04.

Atmosphere Building

Big-studio detail. Small team energy.

With an established background in film and television (name drop name drop), I've working on projects where sound elevates every moment - from detailed Foley to full narrative mixes. That experience shaped how I approaches game audio today: cinematic storytelling, delivered with indie-scale flexibility.

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Just a sound guy...

Hey - I'm Allen. I’m a sound designer with a background in film and TV and I genuinely love the indie gaming world. There’s something special about helping smaller teams create experiences that feel huge and unforgettable.

I care a lot about collaboration, I’m easy to work with, and I always aim to make the process as enjoyable as the result. It’s really great to meet you - and if you think we’d vibe creatively, I’d love to work together.

Let's chat!

FAQ ↓

What services do you offer?

I offer foley, sound effects, ambient soundscapes, dialogue editing, mixing, and mastering for film, TV, and indie game projects.

What is the usual delivery time?

This would depend on the project but, most projects are completed in 2–4 weeks, with clear timelines and regular updates throughout.

Do you include revisions?

Yes - I include revisions as part of the process to make sure everything fits your vision. I’d rather get it right than rush something out. How we approach the project can be discussed before initiation!

Are you avaliable right now?

Availability depends on current projects, but I try to stay flexible. If you’ve got something coming up, it’s always worth reaching out early.

Do you work on small projects?

Yes - I work with everything from small indie projects to more developed productions. If it matters to you, it matters.

How do you collaborate?

I can happily collaborate or partner with your team from concept to delivery, handling all sound design stages for seamless integration.

Do you support remote teams?

Yes, I can work remotely using secure file sharing and flexible communication to keep your project on track.

Do you work with Unity or Unreal?

Yes - I can deliver assets ready for implementation and work alongside your team to make sure everything integrates smoothly.

Can you help shape sound direction?

Definitely. If you’re not sure what you need yet, I can help define the sound and direction based on your world, tone, and gameplay.

Will this actually make a difference?

Yep! Good sound adds weight, clarity, and emotion. It’s often the difference between something feeling finished or falling flat.

FAQ

Answers to common questions about our services:

Inspired? Let's work together! ➔
What services are available?

We offer foley, sound effects, ambient soundscapes, dialogue editing, mixing, and mastering for film, TV, and indie game projects.

How do you collaborate?

We partner with your team from concept to delivery, handling all sound design stages for seamless integration.

What is the usual delivery time?

Most projects are completed in 2–4 weeks, with clear timelines and regular updates throughout.

Do you support remote teams?

Yes, we work remotely using secure file sharing and flexible communication to keep your project on track.

Get in touch

I'm  happy to have a non-pressure chat if you have any further questions, pop your name and details and we'll get back to you when we can!

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“Allen was propper sound at understanding our needs”

We'd 10/10 use his services again. Wow whatta' guy.
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