


Folly's Edge brings cinematic craft to indie-projects that deserve it just as much. Whether you're building a story, universe or a scene that needs to feel alive, Folley's edge can help with flexible audio design services.
Flexible and easy to work with, just throw me in.
Footsteps, props, UI, combat, creatures, stylised impacts - I make epic sound that feels real and responsive. From cinematic detail to punchy gameplay feedback, everything is crafted to support how players move and feel inside your world.
I balance music, effects and dialogue so every beat lands. With a background in film/TV mixing and delivery, I adapt those workflows for indie games - providing assets built for Unity, Unreal and middleware like FMOD or Wwise, ready to drop straight into your pipeline or project.
Atmospheres, ambiences and spatial layers completely define the mood of a scene. Whether it’s a tense hallway, a city street or an alien planet, I build looping environments and reactive audio beds that make your game feel lived-in and increibly immersive convincing.
Noisy recordings and messy edits can break immersion fast. I clean and organise voice takes, match tone across sessions, and ensure characters stay present and understandable even in the loudest moments of gameplay.
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We offer foley, sound effects, ambient soundscapes, dialogue editing, mixing, and mastering for film, TV, and indie game projects.
We partner with your team from concept to delivery, handling all sound design stages for seamless integration.
Most projects are completed in 2–4 weeks, with clear timelines and regular updates throughout.
Yes, we work remotely using secure file sharing and flexible communication to keep your project on track.
I'm happy to have a non-pressure chat if you have any further questions, pop your name and details and we'll get back to you when we can!